Rune Memory
Memory

PUZZLES · A LITTLE CMEISTER MOMENT
Guide a charged orb with four magnetic poles.
YOUR FIRST GOOD MOVE
Select a pole to switch attraction and repulsion. Magnetic forces change the orb’s path continuously. Bring it into the lower-right receiver without touching a hazard.
Use Pause, Restart, sound and reduced effects inside the game. Previewing is just a look; it does not save a score. A finished game updates your personal device record.
A quick guide to the controlsKEEP THAT GOOD FEELING GOING
Memory
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